AI Insights · Timothy · July 2025
Cannabis Games Performance in Australia Q2 2025
Explore the performance of top cannabis games in Australia during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top cannabis games in Australia demonstrated varied performance across downloads, revenue, and active users on a unified platform. Here’s a closer look at the data, sourced from Sensor Tower.
Weed Inc: Idle Tycoon from Metamoki Inc. maintained a fluctuating revenue trend, peaking at around $2.8K in mid-April, before dropping to $1.6K in early June and recovering slightly to $2.2K by the end of June. Downloads decreased steadily from 864 to 467 over the quarter, while active users saw a decline from 1.3K to 947.
Bud Farm: Idle Tycoon Game by LDRLY experienced consistent revenue around $2.4K to $3K throughout the quarter. Downloads reached a high of 919 in late April but fell to 398 by the end of June. Active users initially increased to 974 in late April, then settled around 665.
Weed Factory Idle from Spider Solitaire showed a minor revenue increase, peaking at $71 in late April. Downloads started at 615, peaking at 915 in mid-April, before dwindling to 211 by the quarter's end. Active users began at 1.2K, peaking at 1.8K in April, and decreased to 591 by June.
Hempire - Weed Growing Game by LBC Studios Inc. had relatively stable revenue, fluctuating between $1K and $1.4K. Downloads started at 347, peaking at 466 in mid-May, then dropped to 232. Active users increased to 816 in mid-May before declining to 595.
Weed Firm 2: Back To College from Ludum LLC showed stable revenue around $662 to $1.15K. Downloads decreased from 529 to 143, while active users dropped from 695 to 329 throughout the quarter.
For more comprehensive insights, visit Sensor Tower.